My two-year old daughter has developed quite an affection for the Gummi Bears — that old Disney cartoon show from the 80’s. While spending some time watching this with her, I’ve decided that this old gem of a show is the ultimate videogame license. Don’t believe me? Let me explain…
For those of you not in-the-know, the whole show takes place in a medieval-fantasy setting: the type that’s home to a hundred games already, so players are quite familiar with it. Castles, forests, caves, and canyon-wastelands are ready made for adventure! Mass market setting? Check.
The gummi world is chock-full of ogres, trolls, gargoyles, dragons, and other baddies of all shapes and sizes. They’re all mostly ruled by the evil Duke Igthorn, a caricature of villainy who wants nothing but to take over the kingdom with his henchmen and his crazy scheming. Igthorn and his baddies are perfect for the videogame world. They’re all stupid, a bit funny, a bit scary, and offer enough graphical variety that players won’t be bored.
Gummi-berry juice. The ultimate powerup, already in potion form. Drink it as a gummi bear and gain access to amazing bouncing powers, perfect for platforming through Prince of Persia-like levels. Jump, double-jump, bounce off walls, bounce off enemy heads — great fun, and perfectly in tune with the license.
Drink it as a human and have super strength. Throw giant boulders (powered by Havok, of course), toss ogres with ease, and launch enemies far into the air. Sure, it’ll wear off, but there’s always more…
(Don’t forget, gummi bears need to make that juice with special berries, hidden in the forest. Collectibles? Oh yes.)
Did I mention that there’s magic too? But even as Zummi Gummi has to slowly learn spells by studying the Great Book of Gummi, players will slowly gain access to these abilities by practicing and using these spells on the various ogres and trolls mentioned above. Level up system with cool abilities? Check and check.
Sound like fun yet?
Wait, there’s more. You see, the gummi bears use “quick tunnels” — rollercoaster-like caves that can jet them from one side of the forest to another. No need for long walks across a dull world, and no need for game designers to try to come up with a justification for Town Portal scrolls! Hey, maybe use this as a sort of vehicle-based minigame for a break between the bouncing and the super-strength pummeling.
Not that you’d ever really want a break between bouncing AND fighting.
Convinced? God of War 3, watch out.